StarCraft 2 Hydralisk

The hydralisk is a staple of many zerg armies because of its high damage output and ability to shoot both ground and aerial targets. Its main attack consists of propelling spines into the target but it can also use it arms to hack and slash in close quarters.

Like my original hydralisk, this design is based on the bird base. However, unlike the last hydralisk I designed, I actually researched the hydralisk’s anatomy to get a more accurate model. I am most pleased with how the head/shoulders turned out and the spines on the back were also a pleasant surprise when I realized I had the paper to accommodate them. I would like to rework the arms to make the spikes longer but I don’t think this current design can manage longer spikes.

 

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Just a comparison of my current hydralisk to the one I designed four years ago.

Folded from a single sheet of square, uncut printer paper.

StarCraft 2 Ravager

Image result for starcraft 2 ravager

The ravager is a zerg assault unit that morphs from a roach and can fling corrosive bile which excels at hitting targets from a distance. One cheese strategy involves rushing two ravagers as soon as possible and attempting to win the game off the momentum they provide.

This design went largely unchanged since its inception. The center and head remained constant from the first iteration but the legs changed a little bit in terms of their definition. The central spikes are made from a center point split and the head is made from an edge flap as opposed to a corner flap as I would typically attempt to do.

I am very pleased with how this design turned out and now I need to design a roach so the evolutionary tree can be complete.

Folded from a single square sheet of uncut printer paper.

Reference from StarCraft wiki

StarCraft 2 Zergling

One of the first results from searching for StarCraft origami is axcho’s zergling. After I saw his design, I knew I could do better and after a couple of iterations, I arrived at this design.

Throughout the design process, the head remained the most consistent while the wings fluctuated the most. I am content with how they ended up but if I were to redesign this model in the future, I would try to make them longer and more separated as sported by the raptor strain of zerglings. The other change I would consider would be making the hind legs a bit longer but I think they are acceptable in their current form.

Since the zerg are all about evolution, I decided to show how my model evolved from the first iteration to the final model.

Folded from a single sheet of square printer paper.