StarCraft 2 Tempest


Image result for starcraft 2 tempestThe only Protoss strategy I can really perform is creating the “Golden Armada” by amassing a huge amount of powerful Protoss ships and defeating your opponent with the most powerful fleet available to all three races. Although mass carriers are usually preferable, mass tempests can also be considered. Their powerful, single target attack can be a strong counter to other fleets and is great for late game siege attacks against structures.

The model itself came very naturally from a fish base which provided the two main prongs. The smaller two flaps allowed me to create the ship’s thrusters and weapon systems.

I have gone through several revisions and am happy with this result. The overall proportions are what I originally imagined and although I could still add a couple extra points as well as a set of thrusters, I believe this iteration captures enough of the essence to be recognizable.

Folded from a single sheet of square paper.

For reference


StarCraft 2 Mothership

File:Mothership SC2-LotV Art2.jpg


I recently began playing StarCraft 2 again after Blizzard made it free-to-play. Protoss is still my favorite race and brings with it a plethora of units and buildings to create.

The Protoss motherships function as flagships of the Golden Armada and are capable of sustaining Protoss culture and civilization. Its massive scale gets lost in its paper form but the essential features are still there.

The most interesting feature of my model is the triangle I used to create it. The mothership’s three main platforms can be created more conveniently by starting with an equilateral triangle instead of the typical square. I would definitely like experimenting more with other starting shapes, especially the triangle because of the favorable 30 and 60-degree angles.

Even in this brief model, I found that more lines intersected than I expected which is typically a favorable feature in the design phase. Each intersection can be used to create a point and makes collapsing the model easier. 30 and 60-degree angles create more intersections and made designing the model much easier than I expected.

The other feature I am was pleasantly surprised by was the capability of the middle to sty “open”. Usually, maintaining three-dimensional shapes is difficult for near two-dimensional paper. However, the way I created the wing flaps allowed the middle city portion to stay separated which I was expecting to be much more difficult to achieve.

Overall I am happy with the result and would only want to make one out of larger paper to capture its grand scale.

Folded from a single equilateral triangle.

For reference


Another derivative of the binder paper beak I mentioned in the Kiwi Bird post. This design came quickly because of the existing head model and plentiful paper for the rest of the avian form. The proportions are off but I think real life hummingbirds appear to sport similar ratios so it doesn’t look too cartoonishly unnatural.

The kiwi bird’s design wastes a lot of paper and more of it is utilized in this design to form wings and a tail. There is still a lot of wasted paper in this design but not many additional appendages to be added and because I find the existing proportions acceptable I will probably not spend more time optimizing the size of the existing feet and tail.

Folded from a single uncut sheet of square printer paper.

Kiwi Bird

This model was inspired from that corner of binder paper in the first two pictures. The point from the corner of binder paper looked like a beak and the rest of the bird was easy to design after I had the head down.

In the future, I might attempt a design with claws but other than that, I am very pleased with the current iteration.

Folded from a single square sheet of orange printer paper.

Some More Gorillas

For some reason, I keep on coming back to the gorillas a design topic. I think it is the inverted proportions that intrigue me; the large hands and arms and shorter legs much different than other animals.

The latter two designs were spawned from experiments in bases instead of a direct attempt to make a gorilla. They use the same design for the face which was originally based on the first model. I much prefer the current model of face to the older one but I didn’t want to unfold the old one for the picture so it stands out in that regard.

The shortest one started from the feet which were formed from the middle of the paper. This led to much excess paper but it also allowed me to get a detailed head and chest which I am happy with. I found the small size comedic but it made it difficult to photograph.

The newest model was also the result of a design experiment. I began with a fish base and attempted to make something more complex from it. It is overall my favorite although the pointy head is a bit strange.

All models were each folded from a single sheet of uncut, square printer paper.


I recently stumbled upon this doodle and decided to refold it to a presentable standard. The original one has an extra six points which I cut out of the newer one to emphasize the six larger ones.

The design is based off a hexagon which I found in one of my origami books. This design uses a grid, but instead of squares, the gird is made of equilateral triangles. Most of the familiar boxpleating techniques were still applicable and it was interesting to see how the angles of the points turned out when using a 60-degree grid instead of the typical 90. This is definitely something I want to explore more in the future as the difference in angles lends itself nicely to some models that get limited by unnatural 90-degree corners.

Both snowflakes each folded from a single square sheet of printer paper.

Rick and Morty Cthulhu

I can’t remember how I discovered Rick and Morty but the whimsical nature of the show intrigued me and the vast range of characters presented themselves as fun design challenges. The Cthulhu appears in the show’s opening scene but has yet to be featured in its own episode.

I initially believed this would be an easy design as the Cthulhu from Rick and Morty doesn’t have any legs which would make the bottom half very simple. Adding to this cockiness was the fact that I had already designed a Cthulhu before and believed that I would be able to make simple modifications to reach the desired outcome.

As I began to design the head, I realized I was sorely mistaken. The details in the head were more difficult than I had anticipated and the tail and wings evidently suffered in size as a result. The fingers were also smaller than I would have liked and they took on a very improvisational form when I attempted to create a grid outside the 22.5 degree base.

Overall I am happy with the result considering the ad-libbed appendages because the head turned out much better than I was hoping for. All six eyes are present and the overall shape was brought into being by coincidence in my attempts to create the eyes. I might make another attempt at this model with a different base but for now, I am pleased with the result.

Folded from a single sheet of square, uncut printer paper.